FMOD Studio • Heavy Metal • Chiptune • Fusion
Welcome to my fancy video player. Press play, and more text will appear here to give you some more information on what's playing. Nifty, eh?
DISCLAIMER: I have not worked on any of these games. Playing the video with SFX is just to demonstrate how a song would sound in a mix. Hire me for your game for the prestigious position of being in my portfolio reel!
This is a strung together version of a horizontal re-sequencing FMOD Studio event. This was composed with a hard and fast fighting game in mind.
Commissioned by an up-and-coming pro wrestler, this theme was requested to feature a camera shutter and an awesome hair metal scream.
Commissioned by a new content creator for their YouTube, Twitch, and podcast intro. The requirements were to include 8-bit and 16-bit chiptune.
Composed with a charismatic thief from an RPG or stealth game in mind. It is designed to loop indefinitely. Not heavy metal but it's nice to have variety.
Originally started as a commission for a friend starting their wrestling career, requiring a dial-up modem sound, this has morphed into it's own fun little metal/chiptune thing.
I was playing a lot of dungeon crawlers and got inspiration to make this. It reminds me a lot of Diablo or Torchlight.
Somewhere in the hilarious misadventure that is my life, I earned the reputation for making heavy metal covers of existing works. Here's some examples.
Originally a fan made cover, the Retro Warriors team liked it so much they used it as their official intro from episode 200.
Commissioned for a podcast, they wanted a doom metal cover of their original music. It originally had a much slower feel going at half speed but we felt that would be too long before long time listeners would recognise the orginal melody, so it was sped up.
Why not.
Commissioned for a unreleased Facebook animated series. They were flexible with what genre of metal they wanted for the cover and we ultimately settled on this metalcore style downtuned riffing.
My name is Richard. I'm a T-shaped person, meaning my model hasn't been animated properly yet I have a broad range of skills but specialise in dynamic heavy metal music for video games using FMOD Studio. Give your game the headbanging, blood pumping love it deserves - shoot me an email on the contact page and we'll get this mosh pit started!
Main skills: FMOD Studio (scripting, integration, dynamic music), heavy metal, rock, punk, 80s rock ballad, whatever the hell that rock style was in 90's PC Engine shmups
Other skills: Japanese (basic conversation), puns, Reaper, C# (Unity), Python, Ruby, voice over (tutorial and character), creative swearing, insisting you cannot measure butter by cups
Boring gear stuff nerds care about: Haze fan fret 7 string guitar, Fender MIJ Stratocaster, Ibanez S series something or other to go widdly woo on, Bias FX 2, Reaper, copious amounts of black coffee
Feel free to contact me in regards to getting awesome metal tunes in your game today!
PLEASE NOTE: Due to an incompatibility with my bank, I can no longer accept exposure as a form of payment.